All the latest updates, podcasts, tools, and online guides to help facilitate your computer science classroom experience, in-person or online.
In this episode, Jared O'Leary unpacks El-Nasr and Smith’s (2006) publication titled “Learning through game modding,” which describes two case studies on modifying video games to learn software development and design, as well as programming, artistic, and video game concepts.
In this interview with Bob Irving, we discuss our emphasis on creative coding/computing for leisure, fostering engagement with coding/CS, improving pedagogy over time, and much more.
In this episode, Jared O'Leary unpacks Hsu, Chang, and Hung’s (2018) publication titled “How to learn and how to teach computational thinking: Suggestions based on a review of the literature,” which is a content analysis of 120 publications written between 2006 and 2017 that reveals that CT means many things and that people are implementing it through a variety of means.
In this interview with Sandra Ahlstrom, we discuss transfer of understanding across programming languages, collaborating around computing, the impact we want to have as educators, and several more topics relevant to CSK8 educators.
In this interview with Eljakim Schrijvers, we discuss computational thinking and programming challenges through Bebras and the International Olympiad in Informatics.
In addition to the integration suggestions in our lesson plans and our discussion forum, our Scratch account has several studios that demonstrate the potential for integrating projects with Scratch.
Use this document to quickly access all of our ScratchJr and Scratch lesson plans and coder resources.
This spreadsheet is a curated list of more than 100 unplugged lesson plans and resources for elementary coders.
We’ve compiled some resources to help districts, teachers, and families cope with the rise of school closures around the nation.