In this episode, Jared O'Leary unpacks Graves and DeLyser’s (2017) article titled “Interested In Class, But Not In The Hallway: A Latent Class Analysis (LCA) of 2015-16 CS4All Student Surveys,” which highlights that although many of the 1,525 survey respondents expressed an interest in computer science in the classroom settings, they did not choose to engage in CS outside of the classroom.
In this interview with McKay Perkins, we discuss what McKay has learned over the years providing elementary CS/coding professional development, considerations for creating within constraints, teaching a sustainable way for integrating CS/coding in elementary schools, the importance of adapting PD to continuous feedback, advice for becoming a professional development facilitator, and much more.
In this episode, Jared O'Leary unpacks Kafai and Peppler’s (2011) article titled “Beyond small groups: New opportunities for research in computer-supported collective learning,” which is an analysis of participation within the Scratch community that compares and contrasts collaborative learning (i.e., learning within small groups) with collective learning (i.e., learning within massive groups).
In this interview with Anne Gunn, we discuss Anne’s background as both a CS professional and educator, thoughts on data analysis for classroom integration (e.g., sonification), implications of understanding CS as a skill rather than a topic, our experience helping develop the Wyoming Computer Science Standards, and other topics relevant to #CSK8 educators.
In this episode I unpack Werner, Denner, Campe, and Torres’ (2020) article titled “Computational sophistication of games programmed by children: A model for its measurement,” which unpacks how the authors updated the game computational sophistical (GCS) model to account for computational learning evident within 39 games development by pairs of middle school children.