Haunted house
Experience: 1st year, 2nd quarter
Practice: Creating computational artifacts, Testing and refining computational artifacts, and Communicating about computing
Concept: Algorithms and Control
Length: 30+
Project Lesson Overview
Coders use a variety of blocks and sprites to create their own interactive diorama about a haunted house. The purpose of this project is to review creating sprites and triggering algorithms when a sprite is tapped.