Superhero(ine) Project
Experience: 1st year, 3rd quarter
Practice: Creating computational artifacts, Testing and refining computational artifacts, and Communicating about computing
Concept: Algorithms, Control, Modularity, and Program Development
Length: 70+
Overview and Purpose
Coders select from a variety of starter questions, storyboard their superhero(ine) project, then code a story or game. The purpose of this synthesis project is to storyboard a project and then apply their understandings into a project of interest.
Preparation (20+ minutes)
Suggested preparation
Customizing this project for your class (10+ minutes): Remix the project example to include your own superhero(ine), storyline, or game.
(10+ minutes) Read through each part of this lesson plan and decide which sections the coders you work with might be interested in and capable of engaging with in the amount of time you have with them. If using projects with sound, individual headphones are very helpful.
Download the offline version of Scratch: Although hopefully infrequent, your class might not be able to access Scratch due to Scratch’s servers going down or your school losing internet access. Events like these could completely derail your lesson plans for the day; however, there is an offline version of Scratch that coders could use when Scratch is inaccessible. Click here to download the offline version of Scratch on to each computer a coder uses and click here to learn more by watching a short video.
Resources for learning more
- BootUp Scratch Tips
- Videos and tips on Scratch from our YouTube channel
- BootUp Facilitation Tips
- Videos and tips on facilitating coding classes from our YouTube channel
- Scratch Starter Cards
- Printable cards with some sample starter code designed for beginners
- ScratchEd
- A Scratch community designed specifically for educators interested in sharing resources and discussing Scratch in education
- Scratch Help
- This includes examples of basic projects and resources to get started
- Scratch Videos
- Introductory videos and tips designed by the makers of Scratch
- Scratch Wiki
- This wiki includes a variety of explanations and tutorials
Getting Started (5+ minutes)
Suggested sequence
1. Review and demonstration (2+ minutes):
Begin by asking coders to talk with a neighbor for 30 seconds about something they learned last time; assess for general understanding of the practices and concepts from the previous project.
Explain that today we have the option of creating a story or game with a superhero(ine). Display and demonstrate the sample project (or your own remixed version if you would prefer to make a simpler project).
Resources, suggestions, and connections
Practices reinforced:
- Communicating about computing
Video: Project Preview (1:30)
Video: Lesson pacing (1:48)
This can include a full class demonstration or guided exploration in small groups or individually. For small group and individual explorations, you can use the videos and quick reference guides embedded within this lesson, and focus on facilitating 1-on-1 throughout the process.
Example review discussion questions:
- What’s something new you learned last time you coded?
- Is there a new block or word you learned?
- What’s something you want to know more about?
- What’s something you could add or change to your previous project?
- What’s something that was easy/difficult about your previous project?
2. Discuss (3+ minutes):
Discuss with the class how the example project demonstrates both a short story and a game in the same project. Have coders find another person who is interested in creating the same kind of project (either a story or a game) and chat about what they might create. Open the discussion to a large group to share some ideas on what kinds of stories or games they might create that has a superhero(ine)..
After the discussion, coders will begin working on their project as a class, in small groups, or at their own pace.
Practices reinforced:
- Communicating about computing
Note: Discussions might include full class or small groups, or individual responses to discussion prompts. These discussions which ask coders to predict how a project might work, or think through how to create a project, are important aspects of learning to code. Not only does this process help coders think logically and creatively, but it does so without giving away the answer.
Example discussion questions:
- What would we need to know to make something like this in Scratch?
- What kind of blocks might we use?
- What else could you add or change in a project like this?
- What code from our previous projects might we use in a project like this?
- What kind of sprites might we see in superhero(ine) project?
- What kind of code might they have?
- How else might people interact with your story or game?
Project Work (71-81+ minutes; 2+ classes)
Suggested sequence
3. Create a storyboard (10-15+ minutes):
Walk through the process of creating a storyboard by asking the following questions, then giving coders time to document their answers through physical or digital means:
- Are you creating a story or a game for your project?
- What sprite(s) will you use as superhero(ines)?
a. What kind of superpowers or technology will they have?
b. Will they transform into their superhero(ine) costume or always be a superhero(ine)?
i. If they are transforming, what will they look like normally? What will they look like when they are a superhero(ine)? - Who will the superhero(ines) try and save?
a. What kind of danger are they in?
b. If it’s another sprite, what kind of powers or technology will they use? - How might your superhero(ine) save the day?
a. What algorithms can you create to do that? - Will users be able to interact with your superhero(ine) story or game?
b. If so, what kind of code will you use?
When coders are ready, have them show you their storyboard and ask questions for clarification of their intent (which may change once they start coding and get more ideas). If approved, they may continue on to the next steps (logging in and creating their scenic walk); otherwise they can continue to think through and work on their storyboard.
Example superhero(ine) topics:
- Existing franchises
- A project using sprites imported from outside of Scratch, or created within Scratch, using superhero(ines) from movies, games, comics, books, etc.
- Coder superhero(ines)
- A project where you and your friends are superhero(ines).
- Everyday superhero(ine)
- A project about a superhero(ine) in your life, school, or community.
Resources, suggestions, and connections
Standards reinforced:
- 1B-AP-13 Use an iterative process to plan the development of a program by including others' perspectives and considering user preferences
Practices reinforced:
- Communicating about computing
Concepts reinforced:
- Program development
- Modularity
Resource: Example storyboard templates
Resource: Storyboard questions for displaying
Note: Some coders do really well with open projects, while others thrive within constraints. It may make more sense to suggest a range of sprites and backdrops so coders aren’t overwhelmed with possibilities. This can also help with better predicting how long it might take to create the story.
Storyboarding Tip: Coders can color their storyboard (or mark with symbols) what they know, have questions about, and don’t know. For example: mark something green if coders know how to create the algorithm for that sprite/action; mark yellow if a coder has questions; mark red if a coder is unsure how to do something.
Suggestion: If coders need additional help, perhaps pair them with someone who might help them with the storyboarding process. Or, you could have coders meet with a peer to discuss their storyboard before asking to share it with yourself. This can be a great way to get academic feedback and ideas from a peer.
Note: Coders may change their mind midway through a project and wish to rethink through their original storyboard. This is part of the design process and it is encouraged they revise their storyboard to reflect their new ideas.
4. Remix the original project (1-5+ minutes):
If not yet comfortable with logging in, review how to log into Scratch and remix this project if the project uses Scratch Cat, otherwise coders can login and create their own.
If coders continue to have difficulty with logging in, you can create cards with a coder’s login information and store it in your desk. This will allow coders to access their account without displaying their login information to others.
Alternative login suggestion: Instead of logging in at the start of class, another approach is to wait until the end of class to log in so coders can immediately begin working on coding; however, coders may need a reminder to save before leaving or they will lose their work.
Why the variable length of time? It depends on comfort with login usernames/passwords and how often coders have signed into Scratch before. Although this process may take longer than desired at the beginning, coders will eventually be able to login within seconds rather than minutes.
What if some coders log in much faster than others? Set a timer for how long everyone has to log in to their account (e.g., 5 minutes). If anyone logs in faster than the time limit, they can open up previous projects and add to them. Your role during this time is to help out those who are having difficulty logging in. Once the timer goes off, everyone stops their process and prepares for the following chunk.
5. Code your superhero(ine) project (60+ minutes, the majority of at least two classes):
Give coders time to create their superhero(ine) story or game by applying their understandings from previous projects to this new project and encourage them to constantly refer back to their storyboard when they’re stuck on what they should do next. Encourage peer-to-peer assistance and facilitate 1-on-1 as needed.
Standards reinforced:
- 1B-AP-10 Create programs that include sequences, events, loops, and conditionals
Practices reinforced:
- Testing and refining computational artifacts
- Creating computational artifacts
Concepts reinforced:
- Algorithms
- Control
Game Resources: If coders are creating a superhero(ine) game, the example project is complicated version of the “Make It Fly” game, which is a tutorial designed for coders grade 3 and up to work through the tutorial independently. Coders can access this tutorial by opening the tips section and clicking “Make It Fly;” in addition, a future lesson will include videos and guides on how to create the game in the example project. However, you can use Scratch Cards to introduce this project before the our future release.
Story Resources: If coders are creating their own superhero(ines), use the following resources to learn about the image editor tools and adding sprites outside of Scratch:
Story resource: Starter guide made by Scratch
Video: Image editor: Bitmap mode (5:15)
Video: Image editor: Vector mode (5:00)
Video: Create a transition scene (4:34)
- Quick reference guide: Click here
- Video: Adding sprites outside of Scratch (2:13)
- Quick reference guide: Click here
Note: This can lead to a discussion on intellectual property rights and when you can and cannot use images created by other people. Click here for a blog post with resources on the topic, and click here for videos on the topic.
A note on using the “Coder Resources” with your class: Young coders may need a demonstration (and semi-frequent friendly reminders) for how to navigate a browser with multiple tabs. The reason why is because kids will have at least three tabs open while working on a project: 1) a tab for Scratch, 2) a tab for the Coder Resources walkthrough, and 3) a tab for the video/visual walkthrough for each step in the Coder Resources document. Demonstrate how to navigate between these three tabs and point out that coders will close the video/visual walkthrough once they complete that particular step of a project and open a new tab for the next step or extension. Although this may seem obvious for many adults, we recommend doing this demonstration the first time kids use the Coder Resources and as friendly reminders when needed.
6. Add in comments (the amount of time depends on typing speed and amount of code):
1 minute demonstration
When the project is nearing completion, bring up some code for the project and ask coders to explain to a neighbor how the code is going to work. Review how we can use comments in our program to add in explanations for code, so others can understand how our programs work.
Quickly review how to add in comments.
Commenting time
Ask coders to add in comments explaining the code throughout their project. Encourage coders to write clear and concise comments, and ask for clarification or elaboration when needed.
Standards reinforced:
- 1B-AP-17 Describe choices made during program development using code comments, presentations, and demonstrations
Practices reinforced:
- Communicating about computing
Concepts reinforced:
- Algorithms
Video: Add in comments (1:45)
Quick reference guide: Click here
Facilitation suggestion: One way to check for clarity of comments is to have a coder read out loud their comment and ask another coder to recreate their comment using code blocks. This may be a fun challenge for those who type fast while others are completing their comments.
Assessment
Standards reinforced:
- 1B-AP-17 Describe choices made during program development using code comments, presentations, and demonstrations
Practices reinforced:
- Communicating about computing
Although opportunities for assessment in three different forms are embedded throughout each lesson, this page provides resources for assessing both processes and products. If you would like some example questions for assessing this project, see below:
Summative (Assessment of Learning)
The debugging exercises, commenting on code, and projects themselves can all be forms of summative assessment if a criteria is developed for each project or there are “correct” ways of solving, describing, or creating.
For example, ask the following after a project:
- Can coders debug the debugging exercises?
- Did coders create a project similar to the project preview (either a story or a game)?
- Note: The project preview and sample projects are not representative of what all grade levels should seek to emulate. They are meant to generate ideas, but expectations should be scaled to match the experience levels of the coders you are working with.
- Did coders use a variety of block types in their algorithms and can they explain how they work together for specific purposes?
- Did coders include descriptive comments for each event in all of their sprites?
- Can coders explain how they used broadcast blocks or My Blocks as functions to make their code more organized and easier to read (modularity)?
- Can coders explain how their project is similar to their storyboard?
- Did coders create a superhero(ine) story or game with at least ## different sprites with different algorithms?
- Choose a number appropriate for the coders you work with and the amount of time available.
Formative (Assessment for Learning)
The 1-on-1 facilitating during each project is a form of formative assessment because the primary role of the facilitator is to ask questions to guide understanding; storyboarding can be another form of formative assessment.
For example, ask the following while coders are working on a project:
- What are three different ways you could change that sprite’s algorithm?
- What happens if we change the order of these blocks?
- What could you add or change to this code and what do you think would happen?
- How might you use code like this in everyday life?
- See the suggested questions throughout the lesson and the assessment examples for more questions.
Ipsative (Assessment as Learning)
The reflection and sharing section at the end of each lesson can be a form of ipsative assessment when coders are encouraged to reflect on both current and prior understandings of concepts and practices.
For example, ask the following after a project:
- How is this project similar or different from previous projects?
- What new code or tools were you able to add to this project that you haven’t used before?
- How can you use what you learned today in future projects?
- What questions do you have about coding that you could explore next time?
- See the reflection questions at the end for more suggestions.