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Sprite Catcher

Experience: 1st year, 3rd quarter
Practice: Creating computational artifacts, Testing and refining computational artifacts, and Communicating about computing
Concept: Algorithms, Control, Modularity, and Variables
Length: 40+

Overview and Purpose

Coders combine their understandings from previous projects to create a sprite catcher game. The purpose of this project is to reinforce understandings of modularity in a new context.

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