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Food Catcher

Experience: 1st year, 4th quarter
Practice: Creating computational artifacts, Collaborating around computing, Fostering an Inclusive Computing Culture, Testing and refining computational artifacts, and Communicating about computing
Concept: Algorithms, Control, Modularity, and Variables
Length: 80+

Overview and Purpose

Coders create a food catcher game that keeps track of the player’s score. The purpose of this project is to introduce variables to keep track of a player’s score.

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