Don't Catch Mine!

Experience: 1st year, 4th quarter
Practice: Creating computational artifacts, Collaborating around computing, Fostering an Inclusive Computing Culture, Testing and refining computational artifacts, and Communicating about computing
Concept: Algorithms, Control, Modularity, and Variables
Length: 70+

Overview and Purpose

Coders create a competitive game that keeps track of each player’s score. The purpose of this project is to collaboratively reinforce variables to keep track of each player’s score. Note: this project builds off the understandings introduced in “Food Catcher.

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