How could you integrate coding with math? What BootUp projects (platform and lesson number) integrate well with this subject area? What additional ideas, resources, projects, etc. might assist with this kind of integration?
Joshua, a teacher in Ogden Utah had this idea (see “curriculum connections” post): “Repeats/loops could apply to a wide variety of subjects in math. For example, when teaching students about multiplication a connection could be made to coding loops (i.e. We will repeat this particular sequence four times, just like in mathematics if we take 5 x 4 we are repeating the number “5” four times).”
Jump Scare on Scratch, Lesson 3. You need to figure how many seconds before the sprite appears on the last background. This is done by multiplying the pause time by the number of backdrops minus 1.
For grades 3-5, the kids have not talked about the x and y axis yet. This could be a good way to collaborate with the teachers to introduce this concept in math.
In Kindergarten, we have a math unit focusing on positional/location words. Kids can manipulate sprites according to positional words we are learning in Kindergarten: left/right, over/under, inside/outside, above/below, etc.
Under the sea lesson. The students will need to work with number concepts of bigger and smaller with the seahorse. To make him bigger and smaller they need to use numbers in the code to correspond to making him big or small. Kindergarten
There are so many math concepts within Scratch Jr. for Kindergarten kiddos. Right now we are focusing on number recognition and more/less. Starry night has the sprites moving different directions (positional words) and for different amounts of time. Students have to figure out if their sprite has ‘enough’ or ‘needs more.’
Coding aligns with many math concepts: sequencing, patterns, decomposing of information within story problems, positional wording of before, after, between – to name a few.
I believe that there are many math skills that can be incorporated into Scratch, Jr. In the Under the Sea lesson, students need to use a lot of good problem solving skills as they reverse engineer to copy the project. They also need to be counting how many times the sprite moves to the right, left, etc.
In project #22 “Carving Pumpkins” you can use the shapes of the face in a Geometry lesson. You can also use the x and y grid system to discuss coordinates and create shapes and pictures that way as well.
We could have students create a rabbit pen to go with our rich math task of creating the largest possible space for a rabbit if given 50 ft of fencing.
The ScratchJr. project #6 – Fidgit Spinner would be a good way to review geometry terms. You could require students to use certain shapes that they had been learning.
Author
Posts
Viewing 4 reply threads
You must be logged in to reply to this topic.
Check out Our Remote Learning Resources for Teaching at HomeLEARN MORE